SONGS FOR GIANTS

PS Berge

Artist Statement

SONGS FOR GIANTS is a short, interactive essay built in Twine, Bitsy, and Glitch that offers reflections and prompts on lyric games—a genre of analog games that, as Torner (2020) writes, are more “incitements” than playable systems. This essay weaves together personal anecdotes, myth, minigames, and scholarship to paint an opaque portrait of the analog microgame scene.
In Chapter I: A Eulogy for Giants, I define the lyric game (and its relatives) and encourage a reimagining of “play” that gets smaller and smaller. Through “roleplaying poemoirs” I cite key scholarship and argue for a reinvention of roleplaying games that decenters play itself. What do we do with games that are not meant to be played? Read them? Remake them? Hold them?
In Chapter II: How Close Are the Wolves?, I prompt the player through several Bitsy minigames to reflect on the ways that game mechanics and genealogies often center conventional, big-brand games. I ask what happens when we let games become small—single pages, or a paper fortune, or even a single word.
Finally, in Chapter III: Unplayable, I provide three “prompts” for users to make/hack/generate their own microgames. Through the first prompt, users can create and print their own one-word RPG. Through the second prompt, users can remix a one-sentence lyric game adapted from Maria Mison and Jay Dragon’s 101 Games for Survival. Finally, in the third prompt (hosted on Glitch), users have an opportunity to generate absurd, one-page RPGs.
My hope is that this essay (and accompanying prompts) will incite a reimagining of the scope of play and imagine the possibilities of the microscopic—appreciating games that are so tiny they are almost unplayable. Such a reinvention opens space for a broader sphere of play and making.

About the Artist

PS Berge (grave snail games) is a doctoral student in UCF’s Texts and Technology PhD program where they study queer and trans play in gaming culture. Much of their research has focused on independent tabletop roleplaying games that are pushing the envelope. Alongside their research, they are an active game designer—working in both digital and analog genres, they’ve designed award winning interactive fiction and published third-party material for tabletop roleplaying games. Their research can be found in or is forthcoming at Game Studies and the proceedings of ICIDS, DiGRA, and ACM Hypertext. Several of their games can be found at https://gravesnail.itch.io/.